For schools that want more original thinking with AI

Use AI to make students
think more — not less.

Hypersketch is a Visual Co-Thinking platform that turns rough drawings and half-formed thoughts into rapid visual provocations students must interpret, connect, reframe and develop — helping them move beyond obvious ideas and build their Agency to Create.

Hypersketch does not generate answers. It generates agency.

Free for educators to evaluate. No student accounts or student data are needed to trial Hypersketch. Access is normally provided within one working day.

Just make the student's own rough mark
Provoke Thinking ↓ many abstract options
An AI provocation generated from the student's sketch
Student noticed
An AI provocation generated from the student's sketch
Student noticed
An AI provocation generated from the student's sketch
Student noticed
An AI provocation generated from the student's sketch
Student noticed
The provocation the student chose to develop A new direction the student takes from what they noticed
From abstract sketch to pet treats dispenser Student ponders “Nice shape. Could we make this comfortable for sitting?” Student noticed Connect Dots & Reframe human projects meaning
Hypersketch AI provides the material to think with. The student decides what it means.

The Hypersketch Possibility Loop™

The student stays in the thinking loop.

Students do not need to begin with a finished idea or a perfect prompt. They begin by making something, provoke possibilities with AI, then decide what is worth noticing and where it could lead.

From the first rough mark to communicating the idea, the student keeps making choices.

AI expands what they can see.
The student decides what matters.

The Difference

Answer-generating AI

Prompt → Answer.
No thinking, no authorship.

Hypersketch

Just Make → Provoke → Notice & Shortlist → Connect Dots → Reframe → Build & Branch → Communicate ↻
Human in the loop.

Why Visual Co-Thinking?

See why Hypersketch works differently

How rough beginnings, visual provocations and student judgement help learners get started — and make their thinking visible.

Donn Koh · Designer, educator and creator of Hypersketch

How the loop behaves

Explore until something is worth pursuing. Then develop it.

The first four moves can repeat as long as needed. Crossing into development is a human decision.

Phase 1 — Explore
01Just Make

Start fast with doodles or build with stickers.

Draw It
or
Build It
01 Just Make
02Provoke

Instigate AI to provoke you back with uncommon thought starters.

Explore It
Sketch ItRough
02 Provoke
03Notice & Shortlist

Instinctively shortlist what has surprising potential.

Notice
and
Heart It
03 Notice & Shortlist
04Connect Dots

Connect ideas to plausible value for problems and human appeal.

Imagine
and
See It As
04 Connect Dots

Generation does not force convergence. Students can keep exploring until something earns their attention.

Feedback or new understanding starts another round.
Cross when a meaningful opportunity is found

The student decides

There is something here worth pursuing.

AI can open possibilities.
Only the student can decide what is worth pursuing.

Phase 2 — Develop
Human-judged proposition
05Reframe

Change what the idea could be — and who it is really for.

Student defines the direction. No tool does the reframing.

05 Reframe
06Build & Branch

Develop promising directions while keeping alternatives open.

Vary It
Chat to Edit
06 Build & Branch
07Communicate

Make the idea clear enough for others to understand, question and respond.

Upgrade It
Animate It
Sketch ItNicely
Render It
07 Communicate
Human only
Human + AI
Human only
Human + AI
Human only
Human + AI
Human + AI

The point is not to get the right image. It is to keep the student making decisions.

What becomes possible for teachers

Thinking becomes visible enough to teach.

Creative thinking normally happens invisibly, or only becomes apparent when a student presents a finished idea. Hypersketch brings the exploration forward.

Teachers can see what caught a student's attention, what they chose to pursue, how they connected possibilities, where they reframed the idea and how it developed.

The final image matters. The thinking that led there matters more.

Don't just show the outcome. Show how it got there.

Moment 1 — Starting move

A student's uncertain first mark, with two rough forms dropped in beside it
Draw It

The student begins before certainty.

Without needing to have an answer in mind, the student can start with some rough marks, or play with stickers — and gain creative momentum to explore.

Moment 2 — The field of provocations

AI offered loose possibilities.

Student noticed
Student noticed

Seeing a wide variety of incomplete reads is like brainstorming with teammates — it opens the mind and triggers the student to consider possibilities beyond the usual. These provocations are deliberately flawed but interesting so they don't finish the work for the student, but invites them to think of meaningful ways forward.

Moment 3 — Student notices, shortlists, and imagines

The student chose. The student interpreted. The student changed the direction.

Shortlisted

A possibility the student shortlisted
A second possibility the student shortlisted

What the student chooses — and rejects — makes their thinking and judgement visible.

These look like they could be uncommon ways to think of lamps.
They also seem ‘cave-like’ — as if to hide important objects.
I like the stone-like look and weightiness of these materials.
Could these become key bowls with lights — but why?

Moment 4 & 5 — Student connects the dots and reframes

“A key bowl that lights up as you approach, can nudge forgetful persons to keep essentials in one place.”

Possibilities become meaningful when the student connects them to problems people face.

Moment 6 — Developed

Author and director.

Series A — the student's shortlisted form developed through annotated steps
Reshape the object following my orange drawings
Make the upper part tilt back more
Follow my orange sketch to reshape the form
Remove that hard edge circled in orange
Reshape the back following my orange curve
Make the flat surface a slight concave dish
Series B — the second shortlisted form developed through annotated steps
Follow my annotations and modify the object
Tilt the upper part backwards
Reshape the object following my drawing
Make the joint a smooth blend following my orange lines
Depress the flat surface to make it a shallow tray

With a reframed goal in mind, the student iteratively conforms the rough-generated artefacts to their vision.

Moment 7 — Communicated

Present and persuade.

Series A — the finished piece the student presented
Series B — the finished piece the student presented

Rapidly add context, supporting detail and realism to make your concepts clear, compelling and convincing.

Look for transformation, not a brilliant starting point.

Where an idea starts matters less than where the student takes it. Look for ideas that shift, gain meaning and become more unexpected over time. That evolution is evidence of human judgement and authorship — the human in the loop.

The rough starting sketch
Provocation images dissolving past
A possibility the student noticed
Another possibility the student noticed
The developed outcome
The second developed outcome
The presented artefact
The second presented artefact

Begin before certainty

Act without needing the answer first.

Notice & judge

Decide what deserves attention rather than accepting whatever AI produces.

Make connections

Combine observations and possibilities into something personally meaningful.

Reframe

Change how the problem or opportunity is understood.

Develop & communicate

Turn an emerging possibility into something others can understand and respond to.

This gives teachers more to discuss than simply: “Is the final idea good?”

Evidence behind the approach

Look for movement, not just prettier pictures.

We are interested in whether students explore more widely, move beyond first answers, form their own interpretations and become more willing to act creatively — not simply whether AI improves the finish of their images.

d = 0.7

Average effect size across three cohorts for the increase in self-perceived creativity

3 cohorts · n = 55 · mostly non-design students

Singapore Polytechnic Academic Quality & Resources FabLab

In an evaluation conducted by Singapore Polytechnic's Academic Quality & Resources FabLab unit, students reported increased self-perceived creativity after learning the approach, averaging Cohen's d = 0.7 across three cohorts of mostly non-design students.

Also observed

Students produced a broader range of creative lamp concepts than under the institution's previous course approach.

The evaluation was conducted by Singapore Polytechnic's Academic Quality & Resources FabLab FabLab unit. We report these findings as evidence behind the approach, not as proof of causation.

Who built the method

Developed through teaching and making.

The Hypersketch curriculum, application and creative-thinking method were developed by Associate Professor Donn Koh, who teaches design innovation and artificial intelligence at the National University of Singapore while continuing to practise as a designer and entrepreneur through STUCK Design, which he co-founded.

His teaching and mentorship span creative education, professional design practice and student product creation, with student projects achieving commercial adoption and international design recognition.

NUS Outstanding Educator Award Associate Professor · NUS 300,000+ units sold from mentored student projects Student projects recognised with multiple James Dyson and Red Dot Design Awards

“How can more people enter the creative process before they have the confidence, drawing proficiency and trained intuition to navigate uncertainty that experienced designers develop over years of practice?”

Hypersketch grew from that question. The aim was not to build an easier image generator, but an environment where more people could enter the creative process before certainty — and exercise real judgement inside it.

Students should not have to perform expertise before they are allowed to explore.

References to Donn Koh's academic appointment are included solely for identification and context and do not imply endorsement by the National University of Singapore.

Selected education engagements

Schools and education teams that have explored Hypersketch.

Through educator trials, student workshops, pilot programmes and school licences, Hypersketch has been explored across a growing range of educational settings.

Anglo-Chinese Junior College

Australian International Academy

CHIJ St. Nicholas Girls' School

Chua Chu Kang Secondary School

Design and Technology Educators Society

Hangang Media High School

Methodist Girls' School

MOE HQ, Singapore

National University of Singapore

Peirce Secondary School

Savannah College of Art and Design

Serangoon Garden Secondary School

Singapore Polytechnic FabLab

South View Primary School

Temasek Polytechnic School of Design

Victoria School

West Spring Secondary School

Organisations listed have participated in one or more student workshops, lab deployments, pilot programmes or licensing engagements with Hypersketch. Inclusion does not imply partnership, endorsement, ongoing use or current licensing.

Classroom use

Use it inside the work you're already teaching.

Hypersketch does not need to become another subject or another AI lesson. It can sit inside projects where students already need to explore, invent, visualise and communicate.

Browser-based · works on school iPads, laptops and Android tablets

Inventive Thinking

Entrepreneurship & Product Ideas

Design Thinking & Innovation

STEM & Maker Projects

Art & Visual Communication

Project-Based Learning

Interdisciplinary Projects

Design & Technology

School Environment Improvement

Industrial Design

Architecture

Creative AI Literacy

One activity

Use one part of the loop to provoke a project or break fixation.

One project

Use Hypersketch at multiple points during an existing design, innovation or creative assignment.

A programme

Teach The Hypersketch Possibility Loop™ explicitly as a repeatable creative-thinking method.

Teachers remain the guide. Hypersketch gives them more student thinking to guide.

Inside the Web App

Marks drawn stroke by stroke onto the canvas
Scrolling the sticker shape library

Making, not prompting.

Marking a possibility worth keeping
Saved to Library

Shortlisting what matters.

One developed outcome explored as many branches

Branching without losing the alternatives.

Designed for school use

School use needs different defaults.

Hypersketch is designed for teacher-directed creative learning, with student work and data treated as school content rather than material for advertising, profiling or model training.

A teacher-directed visual tool — not an open-ended general-purpose AI chatbot.

01 — Teacher-directed, not open-ended chat

Hypersketch is primarily a visual creative-learning tool rather than an open-ended general-purpose AI chatbot.

02 — Student work is not used to train AI

Hypersketch does not use students' sketches, prompts, projects or generated work to train or fine-tune AI models.

03 — Private by default

Student work is private from other students by default unless shared through an approved classroom workflow. Teacher and administrator visibility can be configured for the school's deployment.

04 — No advertising or commercial profiling

Student activity is not sold or used to build targeted advertising profiles.

05 — Does not grade or rank students

Hypersketch does not grade students, rank students or determine academic outcomes.

06 — Saved Web projects stored in Singapore

Saved projects in the Hypersketch Web App are currently stored in Hypersketch-managed cloud infrastructure in Singapore.

Hypersketch follows a data-minimisation approach and processes only information reasonably needed to authenticate users, operate the service, perform requested AI functions and preserve intentionally saved projects. AI generation uses specialised cloud computing services, so temporary processing may occur outside Singapore.

Read our AI Safeguards in detail → Read our Privacy Policy → School IT / Setup Information →

For school teams

Start small. Learn before you scale.

Schools do not need to commit to a whole-school deployment to discover whether Hypersketch adds educational value. Start with the educators themselves or a defined student cohort, then expand only when there is a reason to.

1

Try

Educators explore Hypersketch themselves.

2

Pilot

Use it with a class, project, enrichment programme or selected cohort.

3

Review

Look at student work, educator experience and aggregate usage before deciding what comes next.

4

Scale

Extend to a department, level or whole school where the evidence supports it.

Teacher and administrator access available for school deployments.

Implementation and onboarding support available.

School network setup guidance available before deployment.

What’s in our workshops? → School IT / Setup →
Get educator trial access Request a school demonstration

Common questions

Before you bring Hypersketch into a classroom.

{{ item.a }}

{{ item.note }}

{{ item.linkText }}

Try it as an educator

See what happens when you begin before you have the answer.

Explore Hypersketch yourself, or let us show your team how Visual Co-Thinking can fit into the learning you already teach.

Get educator trial access Request a school demonstration

No student accounts or student data are needed for an educator trial.

Hypersketch does not generate answers. It generates agency.